Civ 6 Turn Time Cpu, But that's with an SSD, GeForce RTX, and an
Civ 6 Turn Time Cpu, But that's with an SSD, GeForce RTX, and an i7 One of my major questions for Civ 6 was the time to process turns, I like to play on huge maps filled with civs (and some dynamic mods like RevDCM) and in both Civ 4 and Civ 5 the I saw that while loading Civ VI game: Disk was used for 5% of the loading time only at the beginning, CPU at 30% like 90% of the time and GPU at 100% for the remaining 5% of the time at the ending So our group only ever plays on small/standard sized maps with minimal AI. I just want to know if this problem has been fixed by a I find it very annoying that Civ4 and the Warlords extension both use 100% of the CPU time. And while you won't be having automatic turn-after-turn games, it will definitely help the AI to have quicker turns. Yes Civ 5 also gets bad in later game, but Civ 6 As soon as you discover babarians, the rounds suddenly takes 30-50 seconds, and this is already in turn 5 and up. That's simply not how computers It seems to me that a lot of the turn "processing" time is actually waiting for unit movement animations that happen off-screen. If you use it, be sure to turn all Hello I start to play CIV 6 and I see that AI is very slow I wait about few minutes between turns I play on huge map graphic are OK and fast, just turn speed is problem on my PC. Turn time starts getting longer mid to end game, which I know My question is quite simple. Not sure if they still do but that could be something you use if you build or buy a pc. Can handle any game I throw at it but I have problems with Civ 6 Windows 10 Cpu: amd fx 6300 oveclocked & water cooled Gpu: sapphire rx470 nitro 8GB Ram: 16gb Ssd: 256 Hi. Size of map and number of civs in the game make this much Civilization VI – Turn Time You want your turns to be as swift as possible in Civilization. 267 votes, 62 comments. Don't get me wrong. How much of an upgrade in Civ VI Turn time performance could I expect from a 3600x vs. I do not have time to play 4 hours for 100 turns. I am looking to upgrade my PC to increase my turn time and was looking to help to what would be more beneficial to upgrade to help this out. But how much is the speed increase? Unlike most games Civ relies much more on your CPU than GPU because of all the calculations that go into each turn so I’m not surprised. I'm talking about the loading of AI civs, city-states, and barbarians. No regrets after the 4 hours I've logged so far, except for 1 technical issue that's bugging the hell out of me: the load time between turns. So I have a soon to be non-beefy but for now a quite beefy i7 6700k CPU OC @ 4. The storm test gave me 50 seconds average per turn. This tweak enables quick movement whenever you end your In the early game I get 120fps all the time (any zoom level). It causes my laptop to become very hot and also forces the fan to be constantly Try switching to strategic mode during the AI turn - this has shaved off about a third of the timer each turn. (Single Player) It's a great game to Hey there, folks. 562K subscribers in the civ community. It feels like a turn takes 10-20 sec. My PC is likely lacking a bit of power. After all, how else will you out-tech the competition Interestingly, the benchmark for turn time has (almost) exactly halved since last year. Hi! I had some time to tinker around with the modifiable asset files and found a way to speed up turn times. I've turned off Hey people, I have noticed that once I get up to around turn 350 - 400 or so, on max res / standard sized maps, that it appears my CPU is bottlenecking. I'm playing the largest map with max Civs on epic speed and I just timed my latest turn. In turn 240, on CiV, I can do many things between turns, like buying General Question So I want to upgrade my pc, since it's about time, but I'm finding it hard to decide on a cpu, especially since decreasing turn timers in games like AOW4, heroes, civ6, would be the best What was very clear is the time between turns was mainly down to graphical displays of units moving and fighting so turning those down/off and not having so many allied Gamers Nexus used to do a civ 6 turn time benchmark in their CPU reviews. Right now, you have 2 options for turn timers in multiplayer Dear lord, this is 2016 and Civ VI uses only one thread. It can be frustrating to use if you’ve got religious and military units in motion at the same time as you may run out of time. A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. Also, with you map size, you may want to At the moment I'm at war on small map with 6 other civs and the turns are taking 3 mins each time at 880AD! The fans in my PC are going full speed and that shouldn't be happening with this type of I was thrilled to receive Civ 6 for Christmas, but was concerned when I saw how horribly the game was overheating my laptop's CPU. First-time poster. And further on it Look, I know that the Turn based time is based on CPU calculations, if graphics, ram and disk is not hindering it. I have also I noticed that streamers tend to turn off unit movement, but I like the animation too much to turn it off. I now play on a water cooled desktop with 13th gen i9 with 4Tb SSD, 64Gb DDR5 and an RTX 4090 and it’s awesome, maybe a couple seconds per turn in the late game if that. I divided the term "loading time" to three diffent things I measured: (1) Time needed to load the game from the launcher to the main menu, (2) time needed to load a save game file, and I do notice excessively long turn times even when there are no airplanes on the screen. Average frame time is 27 and 99th Introduction: For some quite some time now, It seems like Civ 6 auto set cpu is extremely BORKED. It feels too long, with activities between turns lacking. Civ 5 was notoriously bad with turn times when it first came out and never really got much better through the expansions. It usually takes about 2-3 minutes for my turn to come around Just bought the game. But that's with animations turned on. It seems to take 2-3 minutes between turns Understanding High CPU Usage in Civilization VI Civilization VI (CIV 6) has captured the hearts of strategy gamers around the globe with its intricate gameplay, stunning CIV 6 High CPU Usage: Understanding and Mitigating Performance Issues Civilization VI, commonly referred to as CIV 6, has captivated strategy game enthusiasts since its release. Seems pretty good, as I'm only seeing one person here who has posted a faster time. Civ VI is far more stable than Civ V was when it first came out, and the multiplayer is Unexpectedly high Civ VI Turn Time benchmark on new system I know there's a lot of variables here, but I'm only getting about 14s turn times in the benchmark for Hello I start to play CIV 6 and I see that AI is very slow I wait about few minutes between turns I play on huge map graphic are OK and fast, just turn speed is problem on my PC My I am looking to upgrade my PC to increase my turn time and was looking to help to what would be more beneficial to upgrade to help this out. Other than upgrading that or hoping Firaxis optimizes their game more, there isn't much Mine's 6. I know that playing on smaller maps and with fewer I use laptop PC and when I play civ 6, the souds cracks because of CPU overheat. My biggest gripes with civ 6 is the long turn time. Therefore, the speedup from removing the stall would take the game from Aquí nos gustaría mostrarte una descripción, pero el sitio web que estás mirando no lo permite. My gaming Hi! I usually like to play large maps (Huge, Giant, Gigantic) with many civs (30 o 40). I think everything is on minimum. My card can handle high (not ultra) graphics, but I turned em down a bit as well. Civ games are almost entirely CPU based. I wanted to discuss the time the AI takes to makes its turns using the C2C mod, depending on settings, of course. Performance has basically doubled, which as you may know is quite rare even for threading apps. We took a closer I have just done this and my average turn time is 21 seconds. Turn time starts getting longer Are there any known methods to accelerate the game turn? I'm waiting exorbitant amounts of time waiting for the turn to cycle after my turn is done. When I see airplanes on the screen though, they are clearly contributing a lot to excessively long turn times. Core i9-9900k OC @ 5GHZ 6. From profiling I've seen that CvUnitAI::AI_update () per unit approaches of Aquí nos gustaría mostrarte una descripción, pero el sitio web que estás mirando no lo permite. Trying to pick up some tips to win on harder difficulty. Are people experiencing long wait times with higher end CPUs as well? Or perhaps some other case? I've been planning to upgrade my PC for a while now And how good is your PC? I am woundering beacuse the long loading/turn-time ruins the game for me, I don't have the patient to wait 40 sec to 1min 50 sec for each time the next round loads. But once more buildings, units and improvements are present (mid game) when I zoom out my framerate drops and I start to get Improving Turn Speed? Hi all - first time poster, LONG time lurker. 53 for the AI turn time. Just be prepared to pay for it. I'm not talking about combat animations and whatnot. Turn What hardware components contribute to the loading time in Civ 6? It takes me about a minute to load a game with a huge random map or the un-modded Can you speed up turns in Civ 6? As you play Civilization VI (Civ 6) for the first time, you might be wondering, "Is there a way to speed up the game?" Well, the answer is a resounding Hey all so since civ 5 ive been hoping for a more scalable dynamic turn timer unfortunately its not in civ 6 either. So I love this game, BUT, Civ 6 is a lot slower than Civ 5 when it comes to turn times. I am looking to upgrade my PC to increase my turn time in games such as Civ 6 and was looking to help to what would be more beneficial to upgrade to help this out. The game I stopped playng Civ 6 due to the unbearable turn time it would take for the AI to finish their turn (around 10mins). FPS in Civ V doesn't seem to have any effect on turn times. With its intricate I'll post them too though if they're relevant. The new batch of unedited gameplay has allowed us to see the turn processing times for the first time and I have to say it hasn't been very encouraging - or is that just me? Assuming you have quick combat/turns turned on, the only thing that is really limiting the turn time is your CPU. That's not counting the extra time overhead on the More cores, higher frequencies, and performance-boosting Solder TIM place the Core i9-9900K ahead of the pack. Civ 6: Rise and Fall turn times are atrocious (Performance issue) I have a new laptop with way better specs than my old one, the new one is running Windows 10 and has: i5-7200u 8GB ram Whereas Wow that is quick i will try that out. 41 seconds average turn time on vanilla AI I'd be curious to see if anyone can beat my time, especially with all the new AMD CPU's coming out about I agree with what @Nightinggale wrote, pathfinding is indeed the single biggest consumer of CPU time. Once you get to turn 200+ your turn time will have a very noticeable difference between How I start and test the game Starting Civ 6 from Steam as usual Installed Civ 6 Development Tools Activated Tuner in Civ 6 Settings Started Firaxis Live Tuner with Autoplay (usually 200 - 300 rounds Aquí nos gustaría mostrarte una descripción, pero el sitio web que estás mirando no lo permite. The vid card will drop down Civilization 6 does have a dynamic turn timer. It would be great, if we could post here our results, as it might be useful for those that are The issue I'm running into is that Civ 6 is causing higher CPU temps than an hour long run of AIDA64. January 24, 2025 by UMATechnology Best CPU For Civilization 6: A Comprehensive Guide When it comes to playing strategy games like Civilization 6 (Civ 6), the choice of CPU plays a crucial role in Hey everyone I'm a long-time reader, first-time poster. In addition to being a huge waste of time, it also Do you mean the time it takes when all the other AI are taking their turns? Maybe you could get a solid state drive to speed that up. I therefore fear that turns will Just got the game, sorry if this has been asked before. It has gotten to the point that it now takes almost 10 minutes for the AI turn to complete, and not much fun to This game is one of the most CPU intensive games (as opposed to other games which mainly rely on GPU). But when I reach mid game, the time between turns may be 1 minute or so. It doesn't really scale to multiple cores well at all. 539ms for the frames and 7. The vid card will Hey people, I have noticed that once I get up to around turn 350 - 400 or so, on max res / standard sized maps, that it appears my CPU is bottlenecking. You cannot ask for better AI and more mechanics and at the same time demand late game turntimes to be below 10 seconds with an average CPU. I've toggled the setting for unit So my 6-core cpu is is not utilised by civ VI. 6 ghz ; I haven't played since the big winter patch that change industrial zone area effects and when I returned true Good Morning everybody, I've run into a snag. 33 votes, 21 comments. I also tend to not even bother starting up Civ if I am in a hurry. Most of my games run between 60-80°C, but Civ 6 was I upgraded to Civ 6 recently from 4. What does it means is that the game wont fully utilize your cpu (This game is Hello. 5 out of six cores idle to sleep just like me waiting for Civ VI true CIV VI Gathering Storm AI turn time benchmark i3 vs i5 vs i7 all at 5Ghz ! Noticed you were playing Civ 5 according to your tag. result, civ VI is completly unplayable for me. Is there anyway to avoid this? I can barely play. Results vary but can be: Faster loading time (Modded or not), Late game Stability, Overall game engine Late game with a large map and 10 civilizations takes around 30-45 seconds per turn. Turn time starts getting longer mid to end This article aims to dissect the problem of high CPU usage in Civilization VI, understanding its causes, effects, and potential fixes, all while providing players with valuable Make full use of your CPU by just tweaking some simple settings. XD a few seconds delay after ending each turn I am afraid that's the way Civ games play - after you end your turn, the turns for all AIs, city-states and barbarians are processed, which takes some time, Long Turn Times But Low CPU Usage So i'm playing and esp in the later turns of the game 150-200+ Turns it reallys slows down a lot even through i got good cpu and gpu I Beat Civ 6 on Turn 38 on DEITY As Trajan of Rome On STANDARD SPEED, Perfectly Balanced No-Break Study Timer 🌸 | 1 Hour of Pink Aesthetic Productivity The GPU is less busy, so the 40% idle time of the CPU will be filled up before the GPU runs out of free time. I run the game in the strategic view so you know I'm getting ridiculous frame rates, but my turn times remain the same. Turns are really too slow, and yet 4. I want to upgrade my cpu and expect to get about 30% more performance gain. I was hoping to build my own Individual processor speed and maybe GHz being of greater use for such games than core count right now? At least for turn based games, they scale with cores counts so no, 5800X It is a few years old now. None of us have any mods . So ive got a few AI plyers in a game and the time it takes for my turn again is incredibly long and it just gets longer with the increasing age. With a newer generation cpu. I am experiencing relative long loading time between turns, even at the beginning of the game. Hi there, I've recently discovered AI benchmark, that is measuring how much time ai turns take. It always happens when I play with my friends, If I'm hosting my friends get desynced almost every turn, when anyone else is hosting only I get desynced literally every turn. What a disgrace, not buying until this is fixed as turn times in late, large map games is CIV turn time is mostly dependant on a single-core clock speed, in my experience. At the present i have a sandy bridge 2600k. I've just recently got into Civ 6 and have been amazed at how insanely long the turns have been taking. I was playing with a buddy and he I think the turn time on this game is justimmersion breaking. Civ 5 turn processing times increase drastically in mid-late game and it would be interesting to read any tips players have to How much time do you spend per turn? I can beat emperor difficulty every time, but cant win on immortal. Xbox One? I've been trying to secure parts for a gaming PC for a little while now. Hi! I recently came up with a possible workaround for the crashes and end turn freezing that many of us, myself included, have I just bought the game. The highest temp that AIDA64 produces on my 4790k is always between 65-64C. Our Civilization 6, the latest installment in the Civilization series, offers new and improved fidelity and tons of graphics settings that now also focus on VRAM usage. When in get in the later parts of a game, the time between turns starts to take an extremely long time, is there anyway to speed If you're averaging a minute+ due to later game turns then a game of civ 6 has over three hours of built in turn time waiting.
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